"Collector" is the key scenario that forms the player's daily routine.
To start, we walk to the nearest checkpoint*, view available designs, select one and launch the game.
As the player fulfills the required objectives (walk 70km, run 40km etc.), the design gradually appears on the shoes, and eventually becomes unlocked.
*checkpoints = a multitude of locations where the player can check in, start a new challenge, or swap unwanted designs with others.